Course Syllabus

Communications Technology 2 will teach students to create, store, analyze, manipulate, record, and transmit information. Students will also explore the impacts of communication technology on our society; and they will explore related careers. The areas of focus in this course are:

  • Digital Audio
  • 3D Modeling
  • 3D Animation
  • Video Production

Units and Learning Outcomes:

 

Digital Audio

During this unit students will learn about the basics of digital audio and sound manipulation. They will learn how to record and edit audio files, how to use sound effects and sound loops to create a short audio recordings.

 

Outcomes:

  • Know how sound is produced

  • Understand the process for capturing sound
  • Know the basic vocabulary of digital audio technology
  • Know the difference in audio file types
  • Understand how to manipulate digital recordings
  • Be able to plan, record and produce an audio story

Software:

  • Garage Band

  • iTunes

Video Production

During this unit students will learn about the stages of the video production process: pre-production, production, and post production. Students will learn how to collaborate together in teams to create short video productions.

 

Outcomes:

  • Know and apply the stages of pre-production, production and post production

  • Understand the basic vocabulary related to video production
  • Know how to write a simple script
  • Understand the basics of 3 point lighting
  • Learn proper video equipment use
  • Know how to operate a video camera
  • Be able to transfer and edit video
  • Create a DVD video production
  • Work in a collaborative team with specific responsibilities

Software:

  • iMovie

  • iDVD
  • Celtx

 

3D Modeling

This unit will explore the growing field of 3D computer graphics. Students will have an opportunity to learn some of the basics of this popular media technology and create 3D models of their own, complete with material shading and lighting effects.

 

Outcomes:

  • Understand the basic geometry principles related to 3D graphics
  • Be able to navigate in 3D space
  • Know how to create and modify a 3D mesh
  • Be able to apply shading and materials to objects
  • Know how to adjust the camera and lighting in a 3D scene
  • Know how to create and render 3D models

Software:

  • Blender 3D

 

3D Animation/Simulation

This unit will allow students to experience the basics of 3D animation. It will also give them a chance to create simulated particle, cloth and fluid effects.

 

Outcomes:

  • Understand how to view and use a timeline

     

  • Know how to use keyframes to animate

  • Learn how to create simple animations

  • Know how to render animations
  • Create and render particle, cloth and fluid simulations

Software:

  • Blender 3D

 

 

Participation

It is expected that students come to class each day prepared and on time. The school policy will be followed concerning tardies and sluffs. It is also expected that each student show a high level of respect for each other and for the classroom. Harassment of others will not be tolerated and vandalism to property, personal or public, will be seen as a serious offense and the administration and parents will be contacted to resolve any issues.

 

Grading/Assessment

*Grades will be kept primarily on Canvas. Skyward will also be used, but only as a place to post official grades. - if you want to know what your current grade is you will need to check here on Canvas. As a parent you can find instructions on how to create a parent account in Canvas account by clicking HERE.

 

Most assignments in this class are project based and will be completed in class. Students will also be required to write responses or participate in discussions in Canvas related to various topics involving communications technologies. Pre-tests and Post-test quizzes will also be given at the beginning and end of each module/unit. A list of these assignments and quizzes can be viewed at the end of this syllabus.

Late work will be accepted until the last day of the term with out penalty. All work should be done with maximum effort. Work that is missed due to illness or other excused absences will not be marked down, but should be completed with in the following week of returning to school. No work will be accepted after the last day of the term.

 

 

The grading scale is as follows:

 

A

= 100-94%

C

= 76-74%

A-

= 93-90%

C-

= 73-70%

B+

= 89-87%

D+

= 69-66%

B

= 86-84%

D

= 65-63%

B-

= 83-80%

D-

= 62-60%

C+

= 79-77%

F

= Below 60%

Course Summary:

Course Summary
Date Details Due