Course Syllabus

Meeting Time:  9:52 a.m. – 10:40 a.m.     Location:            Room 164

Instructor:        Lisa Perkins                     School Phone:   (417) 754-2219

Phone Code:   164                                   Conference time:  1:25 p.m. – 2:13 p.m.                                        

Course Description: Students will work with multimedia software to develop electronic presentations. They will learn how to manipulate text, art and graphics, photography, animation, audio, and video for presentations in various media formats.

Course Rationale:  This course addresses the technological skills required of students to create effective electronic presentations for the companies employing them. The demand for multimedia knowledge and ability to apply it will continue to expand as businesses utilize multimedia functions including graphics, audio, video, web pages, and electronic presentations.

Prerequisite: Keyboarding, Computer Applications

Major Course Objectives:

At the end of the course, students will be able to:

  • Develop vocabulary related to multimedia
  • Investigate the key principles in internet safety, security, and privacy
  • Utilize hardware to manipulate various types of media (e.g., cameras, microphones, graphic tablets)
  • Determine appropriate software application for task
  • Use organizational skills to plan multimedia products (e.g., storyboarding, outlining, scripting, task delegation)
  • Apply design principles used in multimedia productions
  • Create text using typography principles
  • Evaluate and determine hardware and software required for multimedia use
  • Identify a variety of presentation software (e.g., Prezi, Empressr, PowerPoint, Open Office Impress, Apple Keynote, NXPowerlite)
  • Identify components of effective electronic presentations
  • Design linear and non-linear presentations (e.g., interactive game)
  • Import files into a presentation (e.g., text, images, audio, video)
  • Apply advanced editing techniques (e.g., build, effects, timing, animation, transitions)
  • Export presentation to various formats (e.g., .ppt, .jpg, .html)
  • Deliver a presentation using professional standards and techniques
  • Utilize and create collaborative electronic tools (e.g., wikis, blogs, forums)
  • Utilize web-based technologies to publish media (e.g., screencasts, podcasts, vodcasts, iTunes)
  • Create frame-by-frame animations
  • Create reusable symbols (e.g., button, movie, graphic)
  • 3Apply motion and shape tweens
  • Modify bitmaps (trace bitmap, convert to symbol)
  • Use layers and object modification techniques (e.g., transform, alpha transparency, filters)
  • Add interactivity to animations with buttons, menus, and scripting
  • Explore advanced animation techniques (e.g., 3D)
  • Compare and contrast audio formats common size and quality (e.g., .mp3, .wav, .midi)
  • Rip and import audio from a variety of sources (e.g., CD/DVD, video, Internet)
  • Create original audio (e.g., voice, instrument)
  • Mix audio (e.g., layering, trimming, level adjustments)
  • Apply effects to audio (e.g., noise reduction, amplify, echo)
  • Export audio files based on delivery method
  • Apply editing techniques
  • Develop pre-production documents (e.g., storyboard, shot list)
  • Apply basic filming techniques (e.g., camera angles, camera movement, lighting, sound)
  • Access, capture, and import a variety of file sources converting file types, if necessary (e.g. audio, video, graphics)
  • Arrange video clips, audio clips, titles and still images on timeline
  • Manipulate clips (e.g., link/unlink, adjust transparency, set properties, trim, adjust speed/duration)
  • Apply special effects, transitions, key frame/motion settings, animations, filters, and text
  • Synchronize audio with video
  • Apply advanced editing techniques (e.g., split screen format, chromakey, audiopan)
  • Evaluate sources for playing completed video (e.g., hardware, software, web applications)
  • Apply codec (compression) appropriate for the media delivery
  • Export video for a variety of media outlets (e.g., broadcast, web)
  • Author DVD
  • Demonstrate ability to listen/read and follow directions
  • Demonstrate proofreading and spell check of written media
  • Demonstrate appropriate use of grammar while delivering presentations
  • Demonstrate ability to format written communications to include numbers, and punctuation
  • Demonstrate ability to function as a team member
  • Demonstrate ability to research and analyze information from various sources (i.e. written, digital) for use in written or oral presentation
  • Compare copyright and patent laws for multimedia between educational and workplace settings (e.g., video, text, sound, pictures)
  • Demonstrate ethical behavior when designing multimedia applications
  • Identify career/self-employment opportunities in multimedia production
  • Exhibit leadership skills through a student organization (e.g., FBLA, PBL)
  • Interact with industry professionals (e.g., guest speakers, field trips, job shadowing)
  • Use help tools (e.g., technical manual, on-line help, technical support)
  • Demonstrate mastery through work samples
  • Acquire and import images from a variety of sources (e.g., scanners, cameras, phones)
  • Apply appropriate resolution settings for intended use of image
  • Apply appropriate image mode for intended application (e.g., convert RGB, CMYK, grayscale)
  • Compose images using layers and selections
  • Edit images (e.g., color, filter, tint, contrast, brightness)
  • Manipulate images (e.g., mask, resize, crop, scale, group/ungroup, zoom, pan)
  • Create original artwork using illustrative software
  • Identify types of files used in multimedia applications (e.g., .gif, .jpg, .ai, .psd, .png, .avi, .wmv)
  • Develop electronic file management systems (project folders, file naming, etc.)
  • Download files from various sources (e.g., audio, images, video, animation)
  • Convert files to various formats (e.g., .flv to .avi, .mov to .wmv, .psd to .jpg)
  • Utilize storage devices (e.g., CD/DVD, portable storage devices)
  • Manage electronic file storage/transfer (online, Bluetooth, etc.)

Course Outline: 

(subject to change based upon student needs and teacher discretion)

  1. Apply Foundational Concepts
    1. Develop vocabulary related to multimedia.
    2. Investigate the key principles in internet safety, security, and privacy.
    3. Utilize hardware to manipulate various types of media (e.g., cameras, microphones, graphic tablets).
    4. Determine appropriate software application for task.
    5. Use organizational skills to plan multimedia products (e.g., storyboarding, outlining, scripting, task delegation).
    6. Apply design principles used in multimedia productions.
    7. Create text using typography principles.
    8. Evaluate and determine hardware and software required for multimedia use.
  2. Manage Media Files
    1. Identify types of files used in multimedia applications (e.g., .gif, .jpg, .ai, .psd, .png, .avi, .wmv).
    2. Develop electronic file management systems (project folders, file naming, etc.).
    3. Download files from various sources (e.g., audio, images, video, animation).
    4. Convert files to various formats (e.g., .flv to .avi, .mov to .wmv, .psd to .jpg).
    5. Utilize storage devices (e.g., CD/DVD, portable storage devices).
    6. Manage electronic file storage/transfer (online, Bluetooth, etc.)
  • Manage Images
    1. Acquire and import images from a variety of sources (eg., scanners, cameras, phones).
    2. Apply appropriate resolution settings for intended use of image.
    3. Apply appropriate image mode for intended application (e.g., convert RGB, CMYK, grayscale).
    4. Compose images using layers and selections
    5. Edit images (e.g., color, filter, tint, contrast, brightness).
    6. Manipulate images (e.g., mask, resize, crop, scale, group/ungroup, zoom, pan).
    7. Create original artwork using illustrative software
  1. Create Audio Files
    1. Compare and contrast audio formats common size and quality (eg, mp3, wav, midi)
    2. Rip and import audio from a variety of sources (eg. CD/DVD, video, internet)
    3. Create original audio (eg. Voice, instrument)
    4. Mix audio (eg. Layering, trimming, level adjustments)
    5. Apply effects to audio (eg. Noise reduction, amplify, echo)
    6. Export audio files based on delivery method
    7. Apply editing techniques
  2. Create Animations
    1. Create frame-by-frame animations
    2. Create reusable symbols (eg, button, movie, graphic)
    3. Apply motion and shape tweens.
    4. Modify bitmaps (trace bitmap, convert to symbol)
    5. Use layers and object modification techniques (transform, alpha transparency, filters)
    6. Add interactivity to animations with buttons, menus, and scripting
    7. Explore advanced animation techniques (eg. 3D)
  3. Create Video Files
    1. Develop pre-production documents (storyboard, shot list)
    2. Apply basic filming techniques (camera angles, camera movement, lighting, sound)
    3. Access, capture, and import a variety of file sources converting file types, if necessary (audio, video, graphics)
    4. Arrange video clips, audio clips, titles and still images on timeline.
    5. Manipulate clips (link/unlink, adjust transparency, set properties, trim, adjust speed/duration)
    6. Apply special effects, transitions, key frames/motion settings, animations, filters, and text.
    7. Synchronize audio with video
    8. Apply advanced editing techniques (split screen format, chromakey audiopan)
    9. Evaluate sources for playing completed video (hardware, software, web applications)
    10. Apply codec (compression) appropriate for the media delivery.
    11. Export video for a variety of media outlets (broadcast, web)
    12. Author DVD
  • Create and Deliver Electronic Presentations
    1. Identify a variety of presentation software (Prezi, PowerPoint, etc.)
    2. Identify components of effective electronic presentations
    3. Design linear and non-linear presentations (interactive games)
    4. Import files into a presentation (text, images, audio, video)
    5. Apply advanced editing techniques (build, effects, timing, animation, transitions)
    6. Export presentation to various formats (ppt, jpg, html)
    7. Deliver a presentation using professional standards and techniques
  • Create and Utilize Emerging Technologies
    1. Utilize and create collaborative electronic tools (wikis, blogs, forums)
    2. Utilize web-based technologies to publish media (screencasts, podcasts, vodcasts, iTunes)
  1. Develop Workplace Readiness Skills
    1. Compare copyright and patent laws for multiple media between educational and workplace settings (video, text, sound, pictures)
    2. Demonstrate ethical behavior when designing multimedia applications
    3. Identify career/self-employment opportunities in multimedia production
    4. Exhibit leadership skills through a student organization (FBLA, PBL)
    5. Interact with industry professionals (guest speakers, field trips, job shadowing)
    6. Use help tools (technical manual, on-line help, technical support)
    7. Demonstrate mastery through work samples
  2. Develop Basic Foundations of Communication
    1. Demonstrate ability to listen/read and follow directions
    2. Demonstrate proofreading and spell check of written media
    3. Demonstrate appropriate use of grammar while delivering presentations
    4. Demonstrate ability to format written communications to include numbers and punctuation
    5. Demonstrate ability to function as a team member
    6. Demonstrate ability to research and analyze information from various sources (written, digital) for use in written or oral presentation.

Textbooks and Resources:   Provided

Grading Scale:

95% - 100%   A  87% - 89%     B+ 77% - 79%     C+   67% - 69%     D+
90% - 94%     A- 84% - 86%     B 74% - 76%     C 63% - 66%     D
93% - 90%     A 80% - 83%     B- 70% - 73%     C- 60% - 62%     D-
Below 60%     F

Homework Policy:

All homework is due at the beginning of the class period on the specified due date unless otherwise stated. Late work will receive reduced points. Exceptions may be made on an individual basis.

Tardy Policy:

  • 1st Tardy: Free
  • 2nd Tardy: Warning
  • 3rd /4th Tardy: Friday School assigned
  • 5th Tardy: 1 – 3 days ISS

Academic Integrity:

This classroom follows the procedures provided in detail in the Policies and Procedures: Academic Dishonesty section of the Humansville student handbook. It is the policy of this classroom to file a report with the principal for every incident of academic dishonesty. All students will sign and return an Academic Policy as a requirement of this course.

Plagiarism:

Plagiarism is considered academic death and will not be tolerated. Any student caught cheating will have the following consequences:

  • 1st offense: “0” on activity and reported to Principal
  • 2nd offense: “0” on activity, ISS, Friday School, and parent conference
  • 3rd offense: “0” on activity, 1 Day ISS, parent conference
  • 4th offense: “0” on activity, 3 Days ISS, F for grading period, parent conference

Cell Phones:

The Business room will follow the rules set forth in the student handbook regarding cell phone usage. Upon arriving in the classroom, students with any type of cell phone will place their cell phones in the hanging file on the wall, where they will remain until the end of the class period. Failure to place phones in the hanging wall file will result in the student taking the phone to the office. All phones are expected to be set to silent so as not to disturb the classroom. Texting, calling, and taking pictures with cell phones without permission will result in confiscation of cell phone until the end of the day. Confiscated cell phones will be taken to the office by the student and may be picked up at the end of the school day. Students will not be allowed to take their cell phones from the room if they are leaving to use the restroom. If you need to contact your student during class time, please do so through the office, as they will not be allowed to answer the phone during class. Humansville R-IV is not responsible for lost, stolen, or damaged cell phones.

  • The classroom telephone is not to be used by students

Music:

Students may listen to music only with permission. Please do not bring personal headphones or personal music devices without permission. Students who use these personal device(s) without permission will lose the device(s) for the day. Students will take music devices to the office and may pick them up at the end of the school day. Humansville R-IV is not responsible for lost, stolen, or damaged music devices.

Make-up Work:

When you miss class, for ANY reason, it is your responsibility to make up any missed work. You have one day to ask for the work and no more than two days to finish it. Exceptions will be made on an individual basis

Business Room Rules: The Basics

  • Plain water is the only beverage permitted; the bottle must be clear and have a secure lid. Any other beverages brought into the business classroom will be discarded. Food, gum, and candy are not allowed in the business classroom and will be discarded if brought into the room.*
  • Students may not manipulate the equipment in such a way that might cause damage such as unplugging or plugging equipment cords, turning switches on or off to the computer monitors, speakers, or printers, or mistreating the equipment in any way. This is an offense that could lead to being prohibited from computer use.
  • Personal devices are NOT allowed to be plugged into the computers.
  • Students will not use unauthorized passwords, disclose confidential passwords, or enter or try to enter any unauthorized areas of the computer. This is an offense that could lead to being prohibited from computer use.
  • Never touch anyone else’s computer, unless they ask for your help!
  • A student will not cause another student to lose work, time, or data. Doing so will result in the offending student logging off of their computer and getting a 0 for that class period.
  • Students will not “surf the web,” log in to sites such as FaceBook, Pinterest, or any other non-education website without permission.
  • Before leaving, do the following:
  • Log off (Start -- Log Off and then click OK).
  • Wait for the logon screen.
  • Straighten your keyboard, monitor, and mouse
  • Pick up and throw away any trash around your computer and from the floor
  • Push your chair back in.

*If your student needs special accommodations please contact me.

ACCESS TO CLASS WEBSITE

All Humansville Business Courses will utilize a class website. This website will contain resources for the classes as well as assignments, worksheets, assessments, and general information. The goal for using this medium is to, first, incorporate technology, and second, to prepare students for post-secondary education. Most higher educational institutions utilize supplemental website information to their classes, and preparing Humansville students for a college career is a goal we will strive to reach.

As a parent if you would like to see what your student is completing in his/her business classes, please go to www.canvas.instructure.com and log in, or feel free to contact me.

Course Summary:

Course Summary
Date Details Due