Wiki Page, MsFernandezAP-CSP-2016-2017: Week 14 Daily Learning Targets: Events

Wiki Page
2016-07-26T16:10:25-06:00

Module 6: Events (Interactivity)

For week 14, we will continue to learn about events, or interactive programming with Module 6: Get Into the Story (events).

Daily Learning Targets for Week 14

By the end of this week, you should have learned about the following.

Module 6: Get Into the Story (events). Key concepts you will learn are:

What events are, and how you can work with them to enable your audience to interact with your program - to create interactive animations, or games.

That there are a number of different kinds of events, enabling your users to interact with your programs in different ways.

Finding out how the code you write to respond to an event can, in some situations, be reused to handle many other events.

Assignments, Quizzes, Labs and Problems to be Completed

You will complete the assignments, quizzes, labs and programming problems for Modules 6.

Remember, grammar and punctuation counts!

We will be learning a lot of new things this week. Keep track of the assignments and the time you need to complete them!