Wiki Page, MsFernandezAP-CSP-2016-2017: Module 6: Events

Wiki Page
2016-07-26T16:10:18-06:00

Week 17 Daily Learning Targets
Module 6: Get Into the Story (Events)

For week 17, you will complete Module 6: Get Into the Story (Events). We will do the clicker questions, then complete Module 6 lab.

Daily Learning Targets for Week 17

By the end of this week, you should have learned about the following.

Start and complete Module 6: Get Into the Story (Events). Key concepts you will learn are:

What events are, and how you can work with them to enable your audience to interact with your program - to create interactive animations, or games.

That there are a number of different kinds of events, enabling your users to interact with your programs in different ways.

Finding out how the code you write to respond to an event can, in some situations, be reused to handle many other events.

Vocabulary for Module 6

Event: Something that happens externally to your program, often initiated by your audience - the users of your programs.

Event Handler: This is a connection that you make between one or more particular events and code (a method) you have written in your program. The connection and the code together enable your program to respond to the events occurring outside your program.

Key Press Events: These are events that occur as a result of the user pressing keys on the computer's keyboard.

Mouse Press Events: These are events that occur as a result of the user manipulating the mouse - there are events for pressing and releasing the buttons on the mouse, as well as for whenever the mouse moves.

Assignments, Quizzes, Labs and Problems to be Completed

Please complete the following for Module 6: Get Into the Story (Events).

Complete the Module 6: Alice World Assignment.

Complete the Module 6 Questions Assignment.

Lecture Presentation on Module 6.

Module 6 Quiz Clicker Questions.

Module 6 Discussion Participation Clicker Questions.

Complete Lab 6.

You will use the Alice World you created for Lab 5 to complete this lab.

Complete the Module 6 Programming Exercise.

Remember, grammar and punctuation counts!

We will be learning a lot of new things this week. Keep track of the assignments and the time you need to complete them!