Discussion: COE 510F | The Gamer Gap: How to "Get" Our Students

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2014-09-05T15:03:29-06:00

Thursday, September 25: 1:30 - 2:00pm

Abstract:
Ask any educator, and they will tell you today’s students are “different.” But why are they different, and what can we do about it?

Exciting data from the business world suggests that games have quantifiably changed the way young people perceive their environment and themselves. Participants will come away with new insight on how students think, function, and operate. The end goal: understand our students so we can effectively reach them without reinventing the wheel.

Description:
This fast-paced, information packed presentation is an introduction to thinking about students on their terms. We will explore:

What is gaming?

Why does gaming matter?

Misconceptions of gamers

Getting over “we” versus “them”

Families, Parenting, and Games

Is the Digital Native Paradigm Useful?

How Common Game Rules work in Real Life

The 7 Habits of Highly Typical Gamers

Reaching Gamers with and without Technology

You can expect:

A quick and dirty overview

A handy-dandy powerpoint printout for note-taking

A quick cheat-sheet for staying on track throughout the year

Ideas for immediate classroom implementation

Opportunities to talk with other participants

Networking with others beyond the presentation

A reference sheet for current resources

Presented by: Suzanne Nelson, Natrona County School District
email: suzanne.moum.nelson@gmail.com