Circular Arcs: Tipping
- Fecha de entrega No hay fecha de entrega
- Puntos 2
- Preguntas 2
- Límite de tiempo Ninguno
- Intentos permitidos Ilimitados
Instrucciones
Watch the following video tutorial on the timing, spacing, and path of action associated with tipping and falling:
Summary:
•Tipping over is a common example of a path of action that’s a circular arc.
•The timing and spacing for tipping motion has more texture than simple falling.
•The texture in this timing and spacing can create anticipation for the tipping motion.
•The taller the character or object, the more time it takes for it to tip over.
•When an object tips off of an edge it moves away from that edge once it loses contact.
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